• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Emergency Order: Let's Play Metroid Zero Mission!

Back to Let's Play < 1 2 3 4 5 6 >
  #1  
Old 04-12-2011, 11:28 AM
Zaidyer Zaidyer is offline
Banned
 
Join Date: Jun 2007
Location: Rainbow Road
Posts: 3,461
Default Emergency Order: Let's Play Metroid Zero Mission!

Jump to Part One












20X5

GALACTIC FEDERATION

CONFIDENTIAL

"ZERO MISSION"




Operation Overview



Space pirates have attacked a deep-space research vessel and seized capsules containing a previously unknown organism that has just been discovered on Planet SR388: "Metroid". Intercepted logs and transmissions indicate Metroids are aggressive, dangerous, insatiable predators, capable of latching onto and killing any other organism within seconds. Details of this process are not yet known.

Federation records indicate the entire civilization of SR388 was destroyed by an unknown agent. It is becoming increasingly likely that Metroids were responsible. If the Space Pirates begin to breed Metroids and use them as a weapon, they could threaten galactic civilization.

After a desperate search, Federation Police have at last found the pirates' headquarters, the hostile planet Zebes, and launched a full assault. But the Pirates' resistance is strong, and the Police have been unable to take the planet. A Metroid breeding program is no doubt underway.

As a last resort, the Federation Police have decided on this strategy: to send a space hunter to penetrate the Pirate base, and destroy Mother Brain.
The space hunter chosen for this mission is Samus Aran. Samus is the greatest of all the space hunters and has successfully completed numerous missions that many thought were impossible, often with a clear time of less than two hours. Even the Space Pirates fear Samus's legendary Power Suit, which can absorb and utilize virtually any item, weapon, or artifact.

Payment will be awarded upon successful completion of the operation.

Last edited by Zaidyer; 04-14-2011 at 06:57 PM. Reason: Part 1 added
  #2  
Old 04-12-2011, 11:32 AM
Comb Stranger Comb Stranger is offline
Erudite Swine
 
Join Date: Nov 2009
Location: Philadelphia
Posts: 3,923
Default

Hooray! I enjoyed this, up until the difficulty spike at the final boss. Never did finish it.
  #3  
Old 04-12-2011, 11:58 AM
Sky Render Sky Render is offline
Not for resale
 
Join Date: Sep 2008
Location: Oregon
Posts: 3,997
Default

You know, for all the crap Samus puts up with in the Metroid series, she must be getting paid ridiculously well. Which might explain why she buys a new ship for every single mission she does. Sure as hell she doesn't ever think to invest in a module to keep her suit from losing all of its functionality between missions, because that seems to happen with alarming frequency.
  #4  
Old 04-12-2011, 12:32 PM
eternaljwh eternaljwh is offline
"I don't get people."
 
Join Date: Mar 2011
Location: isolated vertex
Posts: 1,531
Default

She has the same ship in 2 as in Super as in Prime 1-3. She just has bad luck with the GBA I guess.

This game was great fun, not least because they baked all sorts of routes into the world design, while holding relatively true to the original map. [And Super's map as well.] It's like the game-design polar opposite of Fusion.
Quote:
Originally Posted by Comb Stranger View Post
Hooray! I enjoyed this, up until the difficulty spike at the final boss. Never did finish it.
in an interesting twist, (final boss spoiler)there's a multiplier on the final boss' health if you get 100% items.

Quote:
Sure as hell she doesn't ever think to invest in a module to keep her suit from losing all of its functionality between missions, because that seems to happen with alarming frequency.
Some think she hawks the Chozo stuff for [insert addiction here] between missions.
  #5  
Old 04-12-2011, 01:00 PM
Prinnydood Prinnydood is offline
Promoted to Gabby Jay
 
Join Date: Oct 2010
Location: Orlando, Florida
Posts: 4,510
Default

Zero Mission is the best Metroid game in the series for me. They took everything they learned from Super Metroid and applied it to the first game while speeding it up even further and tacking on a (kind of cool) scenario at the end, all while giving it a slick comic book style for good measure. I play this game every couple of months just because it's such a brisk playthrough. My fastest time was just over an hour.

You are going to show off the crazy awesome shortcuts you can take to beat this game with less than 10% of the items, right?
  #6  
Old 04-12-2011, 01:14 PM
Dubin Dubin is offline
Majestic
 
Join Date: Jan 2011
Posts: 846
Default

I have the same sort of gripe against this game as (I think) Brickroad does: They muddled up the Super Metroid physics and they made the sequence breaking too ready-to-order for my tastes. I liked it more when mockball was a hidden bug that felt perfectly natural anyway.
  #7  
Old 04-12-2011, 01:20 PM
Zaidyer Zaidyer is offline
Banned
 
Join Date: Jun 2007
Location: Rainbow Road
Posts: 3,461
Default

Here's how it's going to work, guys. I'm going to be doing this as a video series, with rotating guest commentary, just like last time. I want to start things off by having Brickroad as my first guest. Hopefully, that will happen this week, but if he has to reschedule, I'd like to have someone in reserve.

If you want to volunteer for guest commentary, let me know.
  #8  
Old 04-12-2011, 01:23 PM
Olli T Olli T is offline
concentrate
 
Join Date: Mar 2010
Posts: 8,792
Default

Quote:
Originally Posted by Dubin View Post
I have the same sort of gripe against this game as (I think) Brickroad does: They muddled up the Super Metroid physics and they made the sequence breaking too ready-to-order for my tastes. I liked it more when mockball was a hidden bug that felt perfectly natural anyway.
That's a fairly tall order, though: "I want this game to be playable in a way that's not the original intent, and it should be really polished, and the programming mistakes should add to the experience"
  #9  
Old 04-12-2011, 01:30 PM
Dubin Dubin is offline
Majestic
 
Join Date: Jan 2011
Posts: 846
Default

Quote:
Originally Posted by Olli T View Post
That's a fairly tall order, though: "I want this game to be playable in a way that's not the original intent, and it should be really polished, and the programming mistakes should add to the experience"
Yeah, I know how unfair that demand is. Basically I'm just plain afraid of new things in my Metroiding.

Zero Mission really was superbly done; I'm just too used to Super Metroid's rhythm. It's not just the bugs--I prefer the bomb jump and wall jump timing of the SNES original.
  #10  
Old 04-12-2011, 01:30 PM
Garrison Garrison is offline
Kills Thousands
 
Join Date: Feb 2010
Location: Tuuuuubes
Posts: 1,840
Default

Quote:
Originally Posted by Dubin View Post
I have the same sort of gripe against this game as (I think) Brickroad does: They muddled up the Super Metroid physics and they made the sequence breaking too ready-to-order for my tastes. I liked it more when mockball was a hidden bug that felt perfectly natural anyway.
I don't know, I think it all depends on the sequence break in the game. The golden example that everyone has given for SBs in the game is skipping the Long Beam. While I do agree that it's kind of cheesy and pretty lazy, there's still plenty of natural stuff that's come about like going through Norfair somewhat backwards to get to Ridley before ever setting a foot into Kraid's Lair. Speaking of Kraid's Lair, there's also the Acid Worm skip that requires some crazy horizontal bomb jumps and a somewhat tricky Shine Spark to pull through. Those are the kinds of SBs I like. I couldn't care less whether or not it was the developer's intent so long as it feels like I'm being rewarded for doing things in an unconventional manner.

Quote:
Originally Posted by Dart Zaidyer View Post
If you want to volunteer for guest commentary, let me know.
If you need another person, just let me know.
  #11  
Old 04-12-2011, 01:31 PM
Comb Stranger Comb Stranger is offline
Erudite Swine
 
Join Date: Nov 2009
Location: Philadelphia
Posts: 3,923
Default

Yeah, 'being awesome by accident' is pretty hard to do.
  #12  
Old 04-12-2011, 02:46 PM
Adam Adam is offline
the :motion: stands
 
Join Date: Mar 2010
Location: OR
Pronouns: He / Him
Posts: 7,728
Default

Finding the shortcut to Norfair and Ridley almost immediately and having to start over my first time playing was pretty easy to do =\
  #13  
Old 04-12-2011, 02:53 PM
Falselogic Falselogic is offline
Threadcromantosaurus Rex
 
Join Date: Aug 2007
Location: Falselogic Sucks
Pronouns: they/they
Posts: 34,613
Default

I love me some Metroid but I've never been able to memorize all the crazy things the rest of you do. I just like running around, finding things, and then killing them.

I'm looking forward to this! I'd volunteer to do commentary but I'm sure no one wants to listen to me stammer how I have no idea what I'm ever doing and just kind of stumble through these games.
  #14  
Old 04-12-2011, 03:53 PM
ais523 ais523 is offline
that wall of text guy
 
Join Date: Feb 2010
Posts: 958
Default

Quote:
Originally Posted by Sky Render View Post
Sure as hell she doesn't ever think to invest in a module to keep her suit from losing all of its functionality between missions, because that seems to happen with alarming frequency.
In probably more than half of Metroid games, there's an explanation for this:

Cases where Samus definitely has a plausible explanation: In the original Metroid and Zero Mission, it's likely that she just hasn't got any of the equipment yet, as they're both the first in the series. Metroid Prime 1 and 2, and Other M, each have Samus with a wide range of equipment at the start of the game, but some plot-related reason why she can't use it (malfunction in Prime 1, theft of the equipment in Prime 2, superior's orders in Other M). In Metroid Fusion, she clearly isn't in her usual suit, and it's pretty clear that the equipment is part of the suit, rather than the person. In Metroid Prime Pinball, it's a little unclear what equipment Samus actually has, given that it's a pinball game, but based on things she's seen using, she probably has the entire range of equipment from Metroid Prime 2 (a little out of sync, given that the game itself loosely follows the plot of Metroid Prime 1; she's definitely seen using a power-up, the Screw Attack, that didn't exist in Metroid Prime 1.)

Cases where Samus has a moderately plausible explanation: In Metroid Prime: Hunters, none of the equipment she collects exists in any other Metroid game, other than Missiles, so it's not implausible that she doesn't have it. (But this doesn't explain why she isn't carrying her equipment from other games...) In Metroid Prime 3, she actually starts with a reasonable selection of equipment and just keeps it all game, but it's rather less than at the start of Metroid Prime 2. (Perhaps she just travels light between missions?)

This leaves just Super Metroid and Metroid II as games that don't explain the loss of equipment at all, completely or half-heartedly.

Thus, I wouldn't accuse Samus of losing all her suit functionality with alarming frequency; more that she screws up occasionally. Perhaps she's just lax in taking backups.
  #15  
Old 04-12-2011, 05:03 PM
Tangent Vector Tangent Vector is offline
y cant axiom crawl?
 
Join Date: Mar 2011
Location: The Abyss
Posts: 2,755
Default

Quote:
Originally Posted by ais523 View Post
Quote:
Originally Posted by Sky Render View Post
Sure as hell she doesn't ever think to invest in a module to keep her suit from losing all of its functionality between missions, because that seems to happen with alarming frequency.
In probably more than half of Metroid games, there's an explanation for this ...
Other M really opened my eyes and showed me that I'd prefer that they play the "you start with nothing, again" trope straight, rather than keep coming up with hare-brained ways to explain away the loss of equipment, to the detriment of story, gameplay or both.

And rather than launch into a tirade against Other M, I'll switch gears to say that I am excited for Zero Mission times. For a while I was repeatedly running this game and Fusion back to back on my BART ride to/from work (Fusion looks a lot better in a post-Other-M world - there I go with the tirade again). I'm not sure that Zero Mission is better than Super, but I can at least concede that it improves on the one glaring problem in Super (the controls).

I'd totally be up for taking part in an LP like this, except that I don't have the time, experience, recording equipment or reputation to justify it.
  #16  
Old 04-12-2011, 05:33 PM
Jikkuryuu Jikkuryuu is offline
*Hero of Lore - 20XX*
 
Join Date: Jan 2010
Location: Canada
Posts: 1,170
Default

Quote:
Originally Posted by Sky Render View Post
You know, for all the crap Samus puts up with in the Metroid series, she must be getting paid ridiculously well. Which might explain why she buys a new ship for every single mission she does. Sure as hell she doesn't ever think to invest in a module to keep her suit from losing all of its functionality between missions, because that seems to happen with alarming frequency.
Ignoring ais523 and his excellent rebuttal:


What should they be saying?
(and the textboxes are too small)
  #17  
Old 04-12-2011, 06:28 PM
eternaljwh eternaljwh is offline
"I don't get people."
 
Join Date: Mar 2011
Location: isolated vertex
Posts: 1,531
Default

On the flip side, ZM was worse in that it didn't include item toggling, or (as far as I know) any of the ridiculawesome hidden moves like powerbomb beamcrush or recharge.

Quote:
Originally Posted by ais523 View Post
This leaves just Super Metroid and Metroid II as games that don't explain the loss of equipment at all, completely or half-heartedly.
Metroid II you start with 20 Missiles, Maru Mari, and Long Beam at least. The lack of Ice Beam and Bombs and less-necessary items remains a mystery.
  #18  
Old 04-12-2011, 06:52 PM
Aerdan Aerdan is offline
The Great Cave Offensive!
 
Join Date: Mar 2011
Posts: 415
Default

Quote:
Originally Posted by Dart Zaidyer View Post
If you want to volunteer for guest commentary, let me know.
I would volunteer, but due to my extreme lisp (just ask Sky Render), you'd probably end up subtitling my commentary, so instead I'll just...uh...not volunteer. :P
  #19  
Old 04-12-2011, 07:01 PM
Tangent Vector Tangent Vector is offline
y cant axiom crawl?
 
Join Date: Mar 2011
Location: The Abyss
Posts: 2,755
Default

Quote:
Originally Posted by Jikkuryuu View Post
Samus: ...and then Ridley says I remind him of some guy named "Sisyphus."
Mega Man: I get that all the time. Dude must have an arm cannon.
  #20  
Old 04-12-2011, 07:07 PM
Sky Render Sky Render is offline
Not for resale
 
Join Date: Sep 2008
Location: Oregon
Posts: 3,997
Default

Quote:
Originally Posted by Jikkuryuu View Post
Samus: I swear I'm switching dry-cleaners if my suit comes back stripped down again.
Mega Man: Let me know if you find one. I've been looking for years now.
  #21  
Old 04-12-2011, 07:33 PM
Comb Stranger Comb Stranger is offline
Erudite Swine
 
Join Date: Nov 2009
Location: Philadelphia
Posts: 3,923
Default

Clearly, Samus lost them at her other (moderately nsfw) job.
  #22  
Old 04-12-2011, 07:39 PM
Googleshng Googleshng is offline
Senior Member
 
Join Date: Jul 2008
Location: CT
Posts: 16,426
Default

I'm always slightly confused by the love for/existence of Zero Mission. It's like, "Hey, wouldn't it be cool to run through the original Metroid with most of the power-ups, graphics, and interface changes from Super Metroid?"

To which my first thought is, "Hey, wouldn't it be cool to run through Super Metroid with a few power-ups, areas, and bosses stripped out of it?"

I mean, if Super Metroid had gone off and done it's own thing in a different setting with different monsters and bosses and stuff, I'd totally get it, but... seriously, Zero Mission is pretty objectively taking a step backwards.
  #23  
Old 04-12-2011, 07:40 PM
Parish Parish is offline
Your life is forfeit
 
Join Date: Jun 2007
Location: Rally, Nerf Cackolacka
Posts: 11,341
Default

Yay, Zero Mission! I really feel like they perfected the Metroid formula with this. It lost a few peripheral elements from the previous games, but sharpened everything up and brought the overall game design into razor focus. A great way to end the series. [font color=white]NO SHUT UP THERE WERE NEVER ANY OTHER METROID GAMES AFTER THIS[/font]

My one complaint is that the comic book style wasn't carried through, so once they changed Samus back to a more traditional sprite there was a disappointing disconnect between her and the backgrounds (and not all backgrounds carried over the comic style, either). A minor aesthetic issue, though.

Best of luck with the LP! I have trouble enjoying any non-screenshot LP but I will be cheering you on in my soul.


Quote:
Originally Posted by Googleshng View Post
I'm always slightly confused by the love for/existence of Zero Mission. It's like, "Hey, wouldn't it be cool to run through the original Metroid with most of the power-ups, graphics, and interface changes from Super Metroid?"
So what you're saying is that you're bewildered by the existence of remakes in general, then?
  #24  
Old 04-12-2011, 07:47 PM
Sky Render Sky Render is offline
Not for resale
 
Join Date: Sep 2008
Location: Oregon
Posts: 3,997
Default

Quote:
Originally Posted by Parish View Post
A great way to end the series.
So you don't like Metroid Prime 2 and/or 3, I take it?
  #25  
Old 04-12-2011, 10:29 PM
Dark Medusa Dark Medusa is offline
Bob
 
Join Date: Dec 2009
Location: Chicago
Posts: 4,979
Default

I'll commentate with you if you want someone who has played through Zero Mission once.
  #26  
Old 04-12-2011, 10:36 PM
Sigma Sigma is offline
there he goes again
 
Join Date: Mar 2010
Posts: 618
Default

All I can say about this game is oh god the stealth part oh god fffff
  #27  
Old 04-12-2011, 10:48 PM
Kishi Kishi is offline
Little Waves
 
Join Date: Jun 2007
Posts: 27,306
Default

Quote:
Originally Posted by eternaljwh View Post
She has the same ship in 2 as in Super as in Prime 1-3. She just has bad luck with the GBA I guess.
She has different ships in all three Prime games, all of which are variations on her Metroid II/Super Metroid ship. It was like Retro could never figure out how to make that design work in 3D (even though the work was already done for them).


Quote:
Originally Posted by Dart Zaidyer View Post




This opening was incredibly heartening to see after the overwrought nonsense of Fusion. The quick cuts and presentation of only the most essential information immediately indicated that this game understood the eloquent and dramatic genius of Super Metroid.

Of course, the game itself demonstrates that it totally doesn't. At all, really. But hey, nice opening.
  #28  
Old 04-12-2011, 11:06 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default

I will never understand why people hate Fusion so much.
  #29  
Old 04-12-2011, 11:34 PM
Tangent Vector Tangent Vector is offline
y cant axiom crawl?
 
Join Date: Mar 2011
Location: The Abyss
Posts: 2,755
Default

Quote:
Originally Posted by BlitzBlast View Post
I will never understand why people hate Fusion so much.
I'm sure you know the issues: Fusion's narrative is intrusive and a little ridiculous, the game leads the player around on a short leash, and it actively prevents backtracking and exploration using arbitrary locked doors.

That said, Fusion is also a much better game than many people (myself included) thought at first. The environment changed over the course of the game in ways that made the world feel alive (Zero Mission took this and built on it to great effect), and the level design carefully gives players the feeling that they are going "off the rails" even when following the prescribed sequence (Portal made great use of the same device).
  #30  
Old 04-12-2011, 11:56 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default

As far as I remember, Fusion's narrative was mostly restricted to the intro, the elevator scenes, and the ending, with some stuff squished in with the computer briefing.

And I thought the fact that Samus was so restricted was the point: if every single security gate was unlocked, the X could spread everywhere unhindered. As for the leash, Samus was ordered to listen to her computer. And though the computer tries to control her, all it ends up being capable of doing is point her in the direction of her next target.

But really, minor narrative issues can be overlooked if the game itself is enjoyable, and I found Fusion to be an excellent game.
< 1 2 3 4 5 6 >
Top