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In Deepest, Darkest Fricana: Let's Play Quest for Glory III: Wages of War

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  #1  
Old 05-28-2012, 01:04 PM
Falselogic Falselogic is offline
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Default In Deepest, Darkest Fricana: Let's Play Quest for Glory III: Wages of War

INFO DUMP

Quote:
Originally Posted by Mobygames
Wages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations.

The basic gameplay system is similar to that of the two preceding games. The game has an adventure-like structure and gameplay elements, including puzzles to solve, inventory items to use, and characters to talk to, as well as a role-playing system with combat and character development. As in the predecessors, the player character can be either a fighter, a thief, or a mage; in this installment, the paladin class is selectable from the beginning of the game (unlike the previous game, where the hero could only earn the title of a paladin during the course of the story). Saved characters from the previous game can be imported.

Like in the earlier Quest for Glory games, the main character's parameters increase directly after battles or by repeatedly performing various actions. New to the series is an overworld map on which the hero travels between locations. Hostile encounters may occur randomly while traversing the map. Combat system is similar to the predecessors, with real-time battles where the player selects various offensive and defensive options.

Graphics engine and interface in this installment are the same as in the remake of the first game: it has 256-color graphics and an icon-based interface which was used by Sierra for their contemporary adventure games.
Quote:
Originally Posted by Wikipedia
Just like the previous installments, this one offers three 'standard' character classes: Warrior, Magic User and Thief. However a 'hidden' class can be opened: a Paladin. In the finale of the previous game a Warrior character who has proved honorable enough is named 'Paladin' by Rakeesh, and can be imported to Quest for Glory III as such.

However, any saved character of any other class can be imported as a Paladin as well, preserving all of his skills acquired in the previous games. Such system allows to create a cross-class characters, so that Paladin for instance can use his own specific abilities along with the spells intended for Magic User without any penalties.

The Magic User character is given the opportunity to create a magical staff. While it is summoned, the player can't move and retain the staff, but the spells don't cost mana points (yet their skills don't raise either).

As for Thieves, the game's reliance on combat and tests of physical strength leave this character underdeveloped in this sequel. Furthermore, Quest for Glory III is the only game in the series to feature neither a single place to steal from anywhere nor a Thieves' Guild to fence stolen goods, upgrade skills and equipment.

In a departure from the first two games, Quest for Glory III features an "overworld" screen where all important cities and landmarks are represented in miniature. While traveling from one landmark to another, time passes rapidly, and the player is prone to random encounters, most of which are hostile. The stealthy Thief character is less prone to these encounters. Some random encounters are not hostile, and others are downright silly yet nevertheless helpful in one way or another, such as the Awful Waffle Walker (meant to save the Hero from starvation), and Arne the Aardvark (possible to question for hints).

Each Quest For Glory title usually had a cameo by a comedian or a comedy team: the designers put Sanford and Son in this game, as merchants (i.e. junk dealers) in the Tarna marketplace.

It is also possible to randomly meet Stan Laurel and Oliver Hardy in the savannah, as French Foreign Legion soldiers.
Quote:
Originally Posted by Hardcore Gaming 101
The developers originally intended to continue the Quest for Glory series with "Shadows of Darkness", which would've taken place in the Translyvania-esque village of Mordavia. They put these plans on hold though, with the release of "Wages of War". (Apparently the Coles once again ran into copyright issues, and had planned to re-release the game under the subtitle "Seekers of the Lost City".) This time, our hero visits the land of Tarna, the homeland of Uhura and Rakeesh, the residents of the Adventurer's Guild in Quest for Glory II. Tarna is much like Africa, although it is ruled primarily by lion-like creatures Liontaurs. As you and Rakeesh return, you learn of a mounting war between the human Simbani tribe and the apparently evil Leopardman. Obviously, things aren't as they seem, and it's to you, as the hero, to find a way to avoid a bloody and unnecessary conflict.
Transmission will begin shortly. I had originally intended to include video clips of cutscenes as I did with the first two installments but DOSBox doesn't get along with SCI games and you lose all the BG music. So this is going to be all screen grabs!

See you on the Savannah!
  #2  
Old 05-28-2012, 01:11 PM
Falselogic Falselogic is offline
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Default Box Art!

Front Cover:



Back Cover:

  #3  
Old 05-28-2012, 01:51 PM
Büge Büge is offline
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YESSSSSSSS

+subscribed
  #4  
Old 05-28-2012, 02:44 PM
shivam shivam is online now
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I love this game. In hindsight its the weakest of the four, but man, i still love its quirks.
  #5  
Old 05-29-2012, 03:39 AM
Qu_Marsh Qu_Marsh is offline
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Aww, yeah, been looking forward to this. I was really into QfG III back in the day, but I guess the modern-day consensus is that it's the least popular? I'll be interested to see the game again and find out if I agree with that opinion now.
  #6  
Old 05-29-2012, 10:00 AM
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Wages of War being the weakest QfG is somewhat analogous to FFTA being the weakest FFT. It looks bad because it's surrounded by better games and made some questionable design choices.
  #7  
Old 05-29-2012, 10:44 AM
MCBanjoMike MCBanjoMike is offline
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I seriously had no idea that people didn't like this game before reading these LP threads on Talking Time. It's a good game! Anyway, why are we even discussing which QfG game is the weakest in a world in which QfGV exists?

ALSO: My parents recently brought me some boxes of my old stuff, and in one of them was my boxed, complete copy of this game. It was pristine! I put it up on a shelf in my retro gaming room.
  #8  
Old 05-29-2012, 10:51 AM
Falselogic Falselogic is offline
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Quote:
Originally Posted by MCBanjoMike View Post
I seriously had no idea that people didn't like this game before reading these LP threads on Talking Time. It's a good game! Anyway, why are we even discussing which QfG game is the weakest in a world in which QfGV exists?

ALSO: My parents recently brought me some boxes of my old stuff, and in one of them was my boxed, complete copy of this game. It was pristine! I put it up on a shelf in my retro gaming room.
Would you mind taking some pictures of the manual and whatever other goodies are in the box and put them in the thread?
  #9  
Old 05-29-2012, 11:18 AM
upupdowndown upupdowndown is offline
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Hot dog, uncharted territory! I got to experience QFG 1 & 2 at a friend's house growing up, but they never got Wages of War, so I'm really looking forward to this now!

Last edited by upupdowndown; 05-29-2012 at 12:16 PM.
  #10  
Old 05-29-2012, 11:22 AM
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Quote:
Originally Posted by MCBanjoMike View Post
Anyway, why are we even discussing which QfG game is the weakest in a world in which QfGV exists?
Which world is that?
  #11  
Old 05-29-2012, 11:45 AM
Büge Büge is offline
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Quote:
Originally Posted by upupdowndown View Post
Hot dog, uncharted territory! I got to experience QFG 1 & 2 at a friend's house growing up, but they never got Wages of War, so I'm really looking forward to this noe!
Hah, I used to be tormented over the fact that my 386 couldn't handle QFG4 and I was stuck with QFG3.
  #12  
Old 05-29-2012, 12:44 PM
shivam shivam is online now
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i actually love the music and art in this game a ton, and the fighter and wizard challenges are pretty great. I spent so many hours playing mancala!

my main issue with the game was that it felt really really sparse. but when it hits, it hits super strong. For a long time this was my favorite of the series.
  #13  
Old 05-29-2012, 02:07 PM
MCBanjoMike MCBanjoMike is offline
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Quote:
Originally Posted by shivam View Post
my main issue with the game was that it felt really really sparse. but when it hits, it hits super strong. For a long time this was my favorite of the series.
I think that's something that I actually enjoyed when I played this game. Having so much space made the world seem big, which is appropriate since you're tracking across the savanna and huge swaths of jungle. Somehow, all that empty space made things seem more epic in scope to me.
  #14  
Old 05-29-2012, 05:49 PM
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Quote:
Originally Posted by shivam View Post
I spent so many hours playing Awari!
Fixed that for you, bwana.
  #15  
Old 05-30-2012, 11:52 AM
MCBanjoMike MCBanjoMike is offline
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Quote:
Originally Posted by Büge View Post
Fixed that for you, bwana.
Yeah, I seriously had no idea what the real name of that game was for years.
  #16  
Old 05-30-2012, 11:55 AM
Falselogic Falselogic is offline
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My sister and I still call it Mancala
  #17  
Old 05-30-2012, 01:21 PM
Sapper Gopher Sapper Gopher is offline
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Quote:
Originally Posted by Falselogic View Post
Would you mind taking some pictures of the manual and whatever other goodies are in the box and put them in the thread?
That reminds me, I found a copy of the original Hero Quest at a store that sells old computer crap in San Jose four years ago. It's got everything including someone's hand drawn map. I can upload some pictures.
  #18  
Old 05-30-2012, 01:27 PM
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Quote:
Originally Posted by Sapper Gopher View Post
That reminds me, I found a copy of the original Hero Quest at a store that sells old computer crap in San Jose four years ago. It's got everything including someone's hand drawn map. I can upload some pictures.
Please do! Either here or in the LP for the first one
  #19  
Old 05-30-2012, 01:37 PM
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I have such fond memories of this game. I think one of the main reasons is that it was the first time I played a game on a computer that had a sound card. It blew my mind.
  #20  
Old 05-30-2012, 02:11 PM
Sapper Gopher Sapper Gopher is offline
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Quote:
Originally Posted by Falselogic View Post
Please do! Either here or in the LP for the first one
To avoid cluttering an incipient thread with huge iPad pictures, pics will be posted into the Qfg1 thread.

EDIT: Some pics are now posted in the thread for the original.
  #21  
Old 06-02-2012, 11:33 PM
Dawnswalker Dawnswalker is offline
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Okay I'm all caught up on Glory Questing, we can start the party now!
  #22  
Old 06-04-2012, 07:58 AM
MCBanjoMike MCBanjoMike is offline
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I looked inside my old GfQ3 box, and apparently I used it consolidate a whole bunch of old PC game 3.5" floppies and manuals. I managed to find the technical manual (instructions and troubleshooting) for this game, as well as the Famous Adventurer's Correspondence School guide book for the region, but I think that's all you get. I definitely would have kept any maps or other cool things that came with the game, so I don't think there were any. If I have the time, I'll see about posting a few pictures of the guide book or excerpting some of the interesting text tidbits. One thing that I did notice is that the characters in this game use actual Swahili and Arabic greetings at various times when talking to the player, and those are detailed in the manual. I find it weird that they would use actual African languages in a game that seems to be in a fantasy setting, but I guess they did similar things in the first two games. The adventurer's guide also explicity references Egypt at one point, although this is part of a throwaway gag. I guess I should dig it out and do a bit of scanning...
  #23  
Old 06-04-2012, 03:18 PM
Falselogic Falselogic is offline
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Default Let's Play Quest for Glory III: Wages of War

Welcome to Let's Play Quest for Glory III: Wages of War! As always the best play to start is usually at the beginning!

I was hoping I could make a video of the introduction of QfG3 but for whatever reason DOSBox doesn't like how Sierra's SCI engine deals with music stuff and so it refuses to record any of it when you make a video. I know there are other ways to capture video but I'm lazy. So, this Let's Play is going to be all pictures (You're welcome Shivam.)

The introduction of the game goes over the ending of QfG2 and then quickly transitions into the new setting for QfG3: Tarna. First, let's make sure we can get Gar�on in to the game:





Yay!



So, if you wanted to play as a Paladin but couldn't manage to figure it out in QfG2 you're covered...



Since I didn't use performance enhancing drugs in the last game Perseii doesn't have maxed out stats. QfG3 gives us 50 points to play around with in order to bring Jackson up to a level that makes the puzzles and monsters in the game not impossible. I throw most of the points into agility and intelligence with a few spread around in climbing and stealth. In the end Gar�on looks like this:



Now for the re-cap:


  #24  
Old 06-04-2012, 03:18 PM
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Default How QfG2 Ended







"Remember when he went screaming to his death? That was hilarious! ah haha ha, yeah... I hope dingoes ate it!"
  #25  
Old 06-04-2012, 03:19 PM
Falselogic Falselogic is offline
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Default Big Trouble in Little Fricana







"Such talents with rope! That's a nice way of saying your adopted son is a thief, pops! I'll miss you and the harem! Bye, Dad!"
  #26  
Old 06-04-2012, 03:19 PM
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Default To Tarna!





  #27  
Old 06-04-2012, 03:19 PM
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Default To Tarna, cont'd




And with that the game starts! Gar�on doesn't even have much to go on. All he knows is that there is talk of war and someone suspects a demon... Before we do any adventuring though let's go over Sierra's SCI engine's fancy mouse based interface! The cursor reperesents various different actions such as: look, take, walk, interact you click on items to interact with them and you change the cursor by selecting a new one from a drop down bar activated by moving the cursor to the top of the screen. It's fairly intuitive, QFG has some special icons though:



The icons represent from left to right:
walk; look; touch; talk (click on yourself to tell something, click on a person to question them); special; magic; inventory item; inventory; options; and help.



The magic menu with all of Perseii's spells reduced to icon form.



The special actions menu: run; sneak; sleep; character sheet; wait; and help.



Jackson's inventory: gold (200 dinars); combat dagger; magic grapel; thieves kit; throwing daggers (5); poison cure pills (1); health pills (20); magic pills (15); rations (10); waterskin; katta pin; introductory letter from Shapier's kattas to Tarna's kattas

Next time, Gar�on explores Tarna, buys stuff, and probably kills something!

Last edited by Falselogic; 06-22-2012 at 06:14 PM.
  #28  
Old 06-04-2012, 03:34 PM
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He gave you magic grapnels but not a rope? Geez, dad.
  #29  
Old 06-04-2012, 06:18 PM
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Only 200 Dinars? What happened to all that dosh you made?
  #30  
Old 06-04-2012, 07:14 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Büge View Post
Only 200 Dinars? What happened to all that dosh you made?
That is a good question. Either I used it to buy all those pills or the import caps how much moola you have in order reduce players just buying their way out of some problems in the game.

I suppose I could check...
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