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IT IS THE FUTURE. Let's Play Android

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  #1  
Old 06-15-2012, 04:41 PM
sraymonds sraymonds is offline
Hawkguy
 
Join Date: Jun 2007
Location: Sugar Land, TX
Posts: 12,414
Default IT IS THE FUTURE. Let's Play Android

Android

In the future criminal future justice system, the future people are represented by two separate yet equally important future groups: the future police who investigate future crime and the future district attorneys who prosecute the future offenders. These are their future stories. (But only if you're future police.)

DUN DUN

A future crime has been committed! Your job, as a future detective, is to travel around future New Angeles, following up leads and planting evidence on the suspect you think is guilty all while making sure your life doesn’t spiral out of control. Yes, future detectives are all corrupt and they have horrible lives.

The Day
During each round (day), each player takes a turn spending a certain amount of time, then any end of day events occur.

Actions that cost 1 Time:


Move to a New Location
  • The distance moved is limited by the detective’s vehicle ruler. Draw a free light twilight card if he enters a ritzy location, or a free dark twilight card if he enters a seedy location.

I’m working on how to show each detective’s move limit.

Follow Up a Lead
  • A detective who spends 1 Time while in a location with a testimony lead, physical lead, or document lead, may follow up that lead.
  • The player on your right must move the lead token to a new location of his choice without a lead marker already on it, of the same type (color) as its previous location, and in a different district from the one his own detective is in (unless there are no other legal locations where it can be placed).
  • After following up a lead, the player whose turn it is decides whether to use the lead to place evidence on a suspect, or uncover a piece of the conspiracy.

Placing Evidence
  • The player may draw an evidence token, look at in secret, and place it (normally facedown) on a live suspect of his choice in the suspect’s file area that corresponds to the type of lead. A player may choose to reveal an evidence token by placing it face up (which is usually a bad idea but can be useful in bluffs, deals, and other strategies). Once revealed, it stays revealed unless a card or other game effect says otherwise.

Uncovering the Conspiracy

The player may choose one of these 2 options:
  1. Reveal Information: Draw the top puzzle piece from the pile beside his hero marker, then move the marker so that it is next to the least valuable pile with puzzle pieces in it.

    If the draw exhausted a pile, any other hero markers that were next to that pile are moved to the next-most valuable pile (or the next-least valuable pile, if no more-valuable piles remain). If all piles have been exhausted, all the hero markers are returned to the box.

    After adjusting the hero markers, the player immediately gains a benefit based on which type of puzzle piece he drew:

  2. Dig Deeper: The player advances his hero marker so it is next to the next-most valuable pile of puzzle pieces.

Draw or Discard a Twilight Card

A player with fewer than 6 twilight cards (or fewer than 7, in Raymond’s case) may draw either one light card from his light deck or one dark card from any other player’s dark deck. Alternatively, a player may discard a light or dark card to the bottom of its deck without playing it. If a player draws the last facedown card in a deck, shuffle the discarded cards to create a new facedown deck.

Play a Light Card

A player may play a light card from his hand, but must still pay the usual twilight cost. Dark cards do not cost Time to play, since they are played during another player’s turn.

Get a Jump on the Case

If a player is in the same location as the scene of the crime marker, he may remove the hero marker there and replace it with one of his own. If it is still in place at the end of the phase, he becomes the new first player.

Actions costing variable Time:


Use a Location Ability

If a player is in a major location, he may use that location’s ability, also spending additional costs if required. A player may only use a given location’s ability once per round.

Event-Based Actions

Some event cards grant temporary abilities to certain places on the map, though often these are only available to the first player to use, after which they expire.

Last edited by sraymonds; 06-21-2012 at 08:00 AM.
  #2  
Old 06-15-2012, 04:42 PM
sraymonds sraymonds is offline
Hawkguy
 
Join Date: Jun 2007
Location: Sugar Land, TX
Posts: 12,414
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Playing Dark Twilight Cards

Other players may also play a given detective’s dark cards during that player’s turn, in response to his actions. It costs a player 0 Time to play a dark card, but the card’s twilight cost and any conditions listed on the card must still be met.

Twilight Cost

When a player wishes to play one of his light cards, he must dark shift by the number of spaces shown in the card’s upper left corner. Similarly, when he wants to play another detective’s dark card, he must light shift by the number of spaces shown in the card’s upper left corner.

If a player wants to play a card for which he cannot afford the twilight cost, or if he wants to get rid of excess cards, he may discard twilight cards (of any type) in order to reduce the card’s twilight cost. For every discarded card, the played card’s cost is reduced by one (0 minimum). Players may not discard cards to reduce the cost of a card being played by another player.

When a light or dark card whose color matches the target detective’s current plot is played, the player playing the card may either increase or decrease its twilight cost by one.



Cards

Only one dark card and one light card may be played in response to a single event. If multiple players wish to play cards, first determine who plays a dark card; the first player has priority, followed by players clockwise. After the dark card has been resolved, the active player may then play his light card.

Plots

Plots are problems that spring up in the detective’s personal life while he’s investigating the murder. Each detective must deal with one plot each week (except Raymond, whose plots take 2 weeks to resolve). Each plot is comprised of a single-sided start card, a double sided crossroads card, and 2 double-sided ending cards (with VP on them). At the start of each week, a random plot is selected for each detective, and its start card is put into play.

Emotional Baggage

Plots accumulate emotional baggage over the course of the week, which determines how they resolve. Each start and/or crossroads card has a good baggage section (orange) and a bad baggage (grey) section.

If a player’s plot has more good baggage than bad baggage, it resolves positively. He looks finds the plot card named in the good baggage section of the card and puts it into play, then discards the old card, along with all of the baggage on it. If a player’s plot has as much or more bad baggage than good baggage (or none at all), it resolves negatively.

A player who gains conditional baggage must look at his current plot card (his current start or crossroads card, not any previous ending card).

If the conditional baggage is listed in the good baggage section of the card, he gains good baggage equal to the amount of conditional baggage he gained.

If the conditional baggage is listed in the bad baggage section of the card, he gains bad baggage equal to the amount of conditional baggage he gained.

If the conditional baggage is listed in neither section, he gains neither good or bad baggage.

Turn Example


We're going to use Caprice as an example. Her Sanity is at normal, so she has 6 Time for this round.
  1. Fly to Lem Library
  2. Follow up lead - Place evidence on Dejah Thoris
  3. Fly to Levy University
  4. Follow up lead - Place evidence on Vinny
  5. Play Light Card - I'm Psychic and I'm Awesome
  6. Fly to Thurgen's Free Clinic

If at any point another player has a Dark Card that they can play, state at what point you play your Dark Card.

Dark Card Interrupt

Falselogic: As Caprice enters Levy University, I play Psychics are Phoneys.

Remember, if you want to lower the Twilight cost of a card, you can discard cards from your hand. Also, only one dark card and one light card can be played in response to a single event. Hypothetically, yes, if everyone had a dark card that corresponded to each of Caprice's actions, six Dark Cards could be played against her. If everyone had a Dark Card that dealt with her entering Levy University, then only one person can play that Dark Card. If no one can agree to who plays it, then priority goes from the first player all the way down to the fifth player.

Last edited by sraymonds; 06-26-2012 at 10:20 AM.
  #3  
Old 06-15-2012, 04:43 PM
sraymonds sraymonds is offline
Hawkguy
 
Join Date: Jun 2007
Location: Sugar Land, TX
Posts: 12,414
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Lucas - Caprice Nisei
The Giant Head - Louis Blaine
Falselogic - Floyd 2X3A7C
Sarcasmorator - Raymond Flint
Mogri - Rachel Beckmann



Scene of the Crime <---- Caprice Nisei

Last edited by sraymonds; 06-25-2012 at 07:25 PM.
  #4  
Old 06-15-2012, 11:37 PM
Falselogic Falselogic is offline
Threadcromantosaurus Rex
 
Join Date: Aug 2007
Location: Falselogic Sucks
Pronouns: they/they
Posts: 34,613
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The future looks complicated!
  #5  
Old 06-17-2012, 12:34 AM
Nodal Nodal is offline
SOLVE MY PUZZLE
 
Join Date: Feb 2010
Posts: 10,873
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Does a future detective investigate THE FUTURE?
  #6  
Old 06-17-2012, 12:43 AM
Sky Render Sky Render is offline
Not for resale
 
Join Date: Sep 2008
Location: Oregon
Posts: 3,997
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So, going by what you've said so far, this game takes place in the Wild West, right? No? Well I'm out of ideas, then...

(I won't be participating in the game proper, but I will watch from the sidelines.)
  #7  
Old 06-18-2012, 12:46 PM
Gogmagog Gogmagog is offline
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Join Date: May 2011
Posts: 9
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Are you looking for players? I own the game and am familiar with the rules, but have never gotten a chance to play it in a group...
  #8  
Old 06-21-2012, 08:11 AM
sraymonds sraymonds is offline
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Join Date: Jun 2007
Location: Sugar Land, TX
Posts: 12,414
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Sorry for the late reply, gog, but I've already got five players for Android.
  #9  
Old 06-25-2012, 07:24 PM
sraymonds sraymonds is offline
Hawkguy
 
Join Date: Jun 2007
Location: Sugar Land, TX
Posts: 12,414
Default

I've uploaded the correct board. If anyone wants to double check it, feel free.

Re: vehicle movement, I can either get the scale of the vehicle rulers to the board and post it, or the players can post a location and I can tell you how many turns it will take to get there.

I think once we get that, we can start.
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