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May you ever walk in the Light of the Crystal! Let's Play Final Fantasy XIV: A Realm Reborn

TyrMcDohl

The Goofiest Hrothgar
(He/him)

Snowcloak represents sort of a culmination of the lessons learned by the dungeon designers over the course of the last few patches. They've shifted between dangerously open areas in dungeons, allowing parties to pull the planet and risk flaming out without careful and precise cooldown management on the part of the tanks and healers, and hoping the DPS are optimized enough to kill the enemies before they kill the tank. On the other side of the spectrum, you have dungeons like, say Haukke Manor Hard, which features the most obnoxious segmented dungeon designs, forcing single group pulls for the front half of the dungeon. Snowcloak represents a happy medium, I feel, in the trash department.

As for the boss mechanics, they are unique, and involve some limited environmental interaction that is novel for its time, and, later, these ideas are refined in other ways. The first boss, Wandil, has a signature attack called Snowdrift. If a player is not in motion about three seconds after the cast bar finishes, then they'll get hit with a stacking Frozen debuff. Other attacks give Frozen debuffs as well, and if a player gets to four stacks, they'll get locked in a block of ice for ten seconds, which is miserable.

The second boss is likely the one you'll remember most from Snowcloak, because of its large health pool and unique way of punching through it. The Yeti doesn't appear to take a whole lot of damage, but what the tank needs to do is bait the conal AOE attack Frozen Mist toward the Spriggan adds that appear. This will turn them into a snowball. Subsequent Frozen Mists will increase the size of the snowball up to two more times from its smallest size. Save the large snowballs for when the Yeti starts casting Northerlies, and you'll cancel the cast and deal massive damage. All you need to do is hit the snowball once, and it'll go rolling into the Yeti.

The harrier heretic enemies will do a long-cast ability that will turn them in to a wyvern, making them more annoying to fight, with raid-wide damage. They can be stunned when the cast bar is up, to prevent them from transforming and making your life easier.

The final boss of Snowcloak is Fenrir, who will call down three icicles, whose behavior rotates between two different configurations. The first, all three will choose random line AOE directions and fly in those directions. The second configuration, only two of them will do this, and the third will remain in place while Fenrir is casting Lunar Cry. You need to move so that the icicle breaks Fenrir's line of sight to you, or you'll get a vulnerability up debuff, and be easy snack for his followup Ecliptic Bite.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Well, hello, Iceheart. That color works on you.

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I mean, you could always lay down arms.

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An aetheryte!

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Reporting back to Alphinaud, he's disappointed she got away, but all's well that ends well. Now the Temple Knights can get into the tunnels, and maybe figure out where that aetheryte goes.

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Meanwhile, Minfilia and Urianger have been picking at House Fortemps' records, hoping to glean any information they can on Shiva.

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Oh, look. Minfilia dressed for the weather. However, while her wardrobe is on point, her research is less than fruitful, though they did point to one particular detail.

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Oooh, pray tell!
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Aww, dang.

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Alphinaud thinks that ending the war would serve the greater good, but Minfilia counters that Ser Aymeric would likely disagree with her methods.

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He comments that a man of faith might persue any escapees with single-mindedness.

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He is pragmatic. Isghardians are permitted to interpret their scriptures as they will. He himself believes that Halone would value the lives of Her followers over the death of Her enemies.

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Nice at the negotiation table, less so when their enemies prepare to summon a primal.

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Alphinaud wonders that the heretics are outcasts, at war with the great Ishgard. They yearn for the resurrection of the physical embodiment of their beliefs. Sounds and smells like a primal. Just add crystals, and you have the Queen of Ice.

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Minfilia isn't averse to teleportation via the aetheryte, because they do have outside help, Sharlayan sages.

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Alphinaud asks Satznswys to help the Braves find any more of Iceheart's followers.

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Satznswys and the Braves head toward Daniffen Pass to pursue the heretics.

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A trail!
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Oh no, Yuyuhase!

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Roger!

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Got 'em!

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Oh, hi, Yugiri!

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Yugiri is humble with her assistance.

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Regrouping in the Observatorium, Alphinaud is frustrated, still concerned on the Ivy's identity in the Immortal Flames. Though Ilberd might have some news on that front.

The merchant is the Holy See's problem now.

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So a Flame in Revenant's Toll was on the take.

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Someone close to Raubahn? This is a mess.

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Yeah, that would be the best way to plant a traitor.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Limsa and Gridania's armies were long-standing, and already fiercely loyal to their homelands. The Flames, however, were built from disparate mercenary companies, answering to their own paymasters.

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And so, in that mess, the Ivy planted themself in the Flames, and bid their time.

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Had Project Meteor not been a thing, then Raubahn would likely not be in the position he's in now, in command of Ul'dah's standing military, because they'd all still be private mercenaries still. Though one wonders why they didn't snuff the Flames once the threat had passed.

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A big mover and shaker now, Alphinaud's presence has been requested in his capacity as the Crystal Braves' commander. And, of course, he wants Satznswys at his side.

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Not much to be done until Minfilia and the others figure out how to get to the heretics' stronghold, anyway. Alphinaud and Satznswys make for Gridania.

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Kan-E-Senna, poised to drop a bombshell.

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Just so. There's a new emperor in Garlemald.

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And here he is, spitting on the coffin of his grandfather, the late Emperor, Solus zos Galvus.

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Varis zos Galvus.

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The Imperial forces already in Eorzea, the XIVth Legion, and the Ala Mhigo occupation forces have just turtled up and are waiting for this succession war to end with a clear winner, and ready to move on Eorzea once a leader has asserted themselves.

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It is a pressing issue. Furthermore, there's the question of persuading Ishgard to rejoin the Eorzean Alliance. A fully united Eorzea would be a much bigger threat to the Empire.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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The meeting adjourned, he wonders if the leaders of Ishgard might take notice of the oncoming storm...of blood.

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Yes, another time. They have to take care to not leak any information to the Ivy.

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Alphinaud needs only point to the likes of Teledji Adeledji. Anyway, the Ivy.

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Forming the Flames, Raubahn paid no heed to nation of birth, only their worth in battle. However, the Monetarists had veto power over the high-ranking positions. They made no secret of the fact they opposed foreigners being in positions of power, and the fact that she's Ishgardian galled them for the Holy See's turning their back on the Alliance. However, they allowed her appointment.

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Ilberd sees no reason she should be here, and yet she is. He's got people working on finding something in the Flames' records, but catching her red-handed here would be all they need. He's got people at every possible exit to Gridania, and he wants Satznswys to keep tabs on the Flame Marshal.

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Follow that Roaille!

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Satznswys checks with the Braves at each of the city's exits. None of them have seen an Elezen woman matching Roaille's description.

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Ilberd is disappointed, as his own search turned up nothing.

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Look, buddy, we don't want any-

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Oh. Neato.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Well, that's not good, but fine enough now that they have a trail.

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Hopping a ferry to East Shroud, Ilberd and Satznswys resume the search with Yugiri's help.

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That's not good.

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What jamming device?

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Aha, right! Recall the trick Cid used to stop the Garleans from calling in support when he and Satznswys stole Maggie from them.

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So Satznswys's job is to keep that communication jammer operational.

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She makes for Quarrymill, and finds the shinobi contact on the battlements of the fort. While the Braves cut off the Imperials' retreat, the Doman shinobi will take care of the soldiers, leaving Satznswys to deal with the magitek-mounted units. Right now, they're moving near Amdapor Keep.

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Satznswys checks in with Yugiri near Hawthorne Hut. Ilberd arrives as well. Yugiri reports that Roaille is heading toward the Bramble Patch, presumably to keep her appointment with the imperials. Now to spring the trap...

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Nicely done.

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And so, no muss no fuss, they march her back to Gridania.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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You got it, Yugiri.

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Back in the Rising Stones, Tataru is showing off her juggling skills. Maybe something she's been working on to help her earn a little money on the side?

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Apparently, Hoary Boulder is challenging Yda to a squats contest. I wonder if there's a blonde wig on the line.

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Back in her solar, Minfilia is dubious about the charges against Roaille.

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Oh, goodie! The Aetheryte allowed Iceheart to travel to the west, to a sanctuary, and Minfilia believes that's where she's preparing to do her summoning.

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They've gotta be stopped, clearly. However, there's an obstacle: they need to have a good idea where the other end of that Aethernet is in order to make a safe conduit to travel through. The only reason why they wouldn't be able to find one is if Iceheart destroyed the aetheryte at the far end. Talking it over with Urianger, they haven't come up with any answers. So the two of them have called in an expert from Sharlayan, who will be arriving within the hour.

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Satznswys and Minfilia wait for the carriage.

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Well, hello there! They exchange pleasantries, with the Roegadyn woman saying with some amused familiarity that she could never say 'no' to Urianger.

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In addition to working on this project, she's also been working on the project to trap an Ascian's soul.

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The three head back to the Rising Stones.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Moenbryda is interested in Louisoix's broken staff.

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The Scions convene.

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Urianger arrives fashionably late.

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Aww, this is cute. Flustered, he asks her to unhand him.

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She hoists him up off his feet in conclusion to the hug, and lets him go. Remember earlier, when I was saying that this is where the development team get more experimental with camera work, blocking, and facial expressions? Well, that's a result of them getting more and more practice with using the engine and the tools at their disposal, and it shows. Again, from here on out, there will more dynamic actions and camera work in some of these cutscenes.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Moenbryda continues to have fun at Urianger's expense. Clearly, these two have a history.

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Now, down to business, Moenbryda turns her attention back to the missing aetheryte in Coerthas that they've been trying to track down.

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Minfilia reviews the situation as it stands.

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Satznswys confirms this. Moenbryda says there might still be a way, as long as the aetheric current is still flowing.

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A very Star Trek-like analogy to solve the problem. If the Scions work together, they can do it, but Papalymo has a concern.

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Y'shtola thinks back to the time when she and Satznswys were doing battle with Titan.

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She can use the auracite to channel all the aether they can provide in to the aetheryte, but it can't hold for long, so they've got to do it at the place.

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Minfilia gives the plan her blessing.

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Off they go to Coerthas to get Satznswys to chase after Iceheart.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Satznswys is to meet Alphinaud at Snowcloak to get this show on the road.

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Another boss FATE in Coerthas, the classic series enemy Behemoth. This is beyond Satznswys' capability to handle.

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At Snowcloak, Moenbryda's already here. He says that Ilberd is interrogating Roaille, but that they can talk about that later, after this primal business is dealt with.

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The Scions channel some aether into the auracite, and get it ready for Moenbryda's experiment.

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Satznswys attunes to it, and makes ready to travel to the other end of the aether current.

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What does Aymeric want?

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Oh, how kind!

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Let's do this!

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I don't mind doing the waiting in queues for Duty Finder to work its magic. It gives me time to work on other things.

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Like working on relic weapon side activities.

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TyrMcDohl

The Goofiest Hrothgar
(He/him)

Shiva is a stance-changing boss, where her weapon indicates what she's going to do, and represents a change in design ideas. Instead of the player focusing so much on the cast bar, taking their eyes away from the fight, they need to focus on Shiva herself, because she will change weapons periodically throughout the fight. If she has a staff in hand, she'll cast random players with AOE circles. If she has a sword and shield in hand, then the tank needs to make sure she's pointed away from the rest of the group, because she has a massive cleaving attack that will likely kill any non-tank that isn't shielded.

After she gets knocked down below a certain health threshold, she'll move to the center and summon 4 ice soldier adds. These can be tanked together for AOE situations. During this time, however, she'll likely have her sword and shield out, so if you're a main tank, make sure you're letting the off tank grab the adds, because your job is to make sure she isn't cleaving the party.

After the adds go down, she'll cast her ultimate, Diamond Dust, and can we just talk about the banger of a music drop? Now, while we're used to interesting music choices for these primal fights, Oblivion is the point where Soken really comes into his own. Describing it in text makes absolutely no sense. Just watch the video and hear the transition for yourself. It's spectacular.

Anyway, if you're actually playing the game, don't rock out, because there's still the last phase of the fight. She can freeze the floor, causing players to skid around if they push a direction. If you slide into the wall, you'll get frozen, and need to get attacked by an ally to break free. Icicle Impact drops a progression of large circle AOEs in a pattern. Basically, what you need to do is get out of the initial drop, and follow the ones that explode, not running into them, and you'll eventually get to a safe spot.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Iceheart calls her cause the righteous one. She accuses Satznswys of fighting a war she does not understand, a pawn of liars. Yet those liars are ignorant themselves, following the creed of their fathers without question.

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She asks Satznswys to seek the Keeper of the Lake, to see with eyes unclouded. The Keeper of the Lake refers to the wreckage of the Agrias, the Imperial battleship, that did battle in the skies above Mor Dhona with the great wyrm, Midgardsormr.

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She echoes a familiar refrain, and is gone.

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Oooh, screw you, Ascian.

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Moenbryda's happy that Satznswys came out none the worse for wear, but is very surprised at what happened, with Lady Iceheart becoming Saint Shiva.

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Hah, Dragoon level 54. If you're playing a single job, it might not be unusual to see yourself get really close to 60 before starting the first expansion, Heavensward. I'm doing my best to spread out the XP for jobs as best I can, but it's going to happen inevitably. The problem is that the next set of job quests, from beyond 50 to the end, are locked behind MSQ progression, to the start of Heavensward.

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Every two levels from 52 to 60, there are quests related to your job, and each gates a new ability or trait. So this nifty stuff like Battle Litany, or the core of Dragoon's full rotation, are locked until you get to Heavensward and start progressing that story.

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Moenbryda's really concerned that Satznswys was concussed, so outlandish is this tale of a mortal summoning a primal into their being, becoming a primal themselves.

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Satznswys returns to Whitebrim, finding Aymeric and his lieutenant there along with Alphinaud. He bids Satznswys tell the story of went down at the amphitheater.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Glass half full, eh, Aymeric? Shiva is no longer a threat, and the heretics scattered. Iceheart did indeed escape, but he's certain the Temple Knights can track her down.

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Aymeric has arranged for new supplies to be delivered to Revenant's Toll. He then asks Satznswys to accompany him to Camp Dragonhead.

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Seems like Haurchefant was beside himself with worry, moreso than Alphinaud was.

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Satznswys gets what starts as a telling-off from good ol' Haurchefant...

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...and transitions in to singing her praises, then to annoyance that he was left behind to not fight by her side.

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In any case, Aymeric wants to talk to Satznswys and Alphinaud in a meeting once again.

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This is Ishgard's first time facing a primal, and Aymeric was concerned that his knights may not have been able to meet the challenge. Considering the nature of primals, it's good that they didn't.

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Never misses a beat, Alphinaud. Aymeric responds that, effectively, the decision is above his pay grade. The Holy See decreed that the Temple Knights were to observe Natalan only, and that military action be taken only in self defense. Since the Calamity, two vigils fell to the Horde, and Garuda never showed any hostility toward Ishgard.

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Alphinaud, for a moment, looks to shout back a retort, when Aymeric interjects. This new threat may prompt a more serious look and response from the Holy See.

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Haurchefant is optimistic. At the very least, Aymeric promises to compensate the Scions for their service.

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Next, the conversation turns to something that's been teased at:
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Alphinaud is scathing in his criticism.

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One look from Aymeric gets her to settle down.

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"One who comes from good stock." And Aymeric did not. He learned to tell the difference between words, deeds, and beliefs.

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Alphinaud's sharp tongue does not falter.

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But, with perserverence by both Aymeric, and the Scions, the Holy See may yet be made to see the light. But they must tread lightly.

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He apologizes for his outburst.

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Aymeric is a busy man, and in the occasions he can't meet with the Scions, his second will speak for him.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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She apologizes for their reticence, as anything said freely could find its way to the ears of their enemies.

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She is not Ishgardian by birth, much less a member of the nobility, making her as incorruptible as anyone could be in the Holy See. Aymeric has full confidence in her, and vouches for her to represent his interests in matters pertaining to the Scions.

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And Aymeric opens doors for Alphinaud.

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Yeah, you did, Haurchefant.

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If Garlemald caught wind of the fact that not just the tribes could summon primals, but men as well, they might find not just a legion or two, but the full might of Garlemald against them. The two return to Revenant's Toll to debrief with the rest of the Scions.

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Minfilia asks to hear about what went down at Coerthas. She summons the others to hear the story from Satznswys.

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Yep, that was a thing that happened. Y'shtola says that Louisoix's writings made no mention of such a thing happening. Satznswys keeps her stony expression.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Thancred puts forth another concerning point: Iceheart kept her will even after being possessed. The implication being that a mortal wields the power of a primal. Again, Satznswys stonefaces.

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Moenbryda says that the readings she took were analogous to the readings of the other primals on record.

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"Hear...feel...think..." They are words that Satznswys and Minfilia both have heard. Hydaelyn speaks to Iceheart as well. She has the Echo.

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Minfilia thinks that she might know the circumstances that led to the Ishgardian-Dravanian war, which would explain her convictions.

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Minfilia explains that Midgardsormr was a king of dragons, but, obviously, is dead now...unless the Ishgardian astrologians' sightings of the Dragon Star are to be believed. Minfilia thinks that keeping an eye on the Keeper of the Lake is in order.

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Oh?

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Uh oh, that isn't good.

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They make for Camp Bluefog to try and head her off.

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Catching up with Ilberd, he says that Raubahn wanted to keep Roaille's betrayal on the down-low, and Ilberd makes his disagreement plain.

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They work their way north to chase her down.

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Uh, Ilberd, you've got Glowy on you.

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Mission accomplished.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Roaille does not stop there. To the noble lords and ladies of Ishgard, the lowborn there are not people, but resources to be consumed.

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Ilberd says that Raubahn Aldynn and he himself were born to poverty as well, but they played their hands to the best of their ability.

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Ilberd lays his meaning plain. He orders his men to march her back to Ul'dah to face judgment.

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...Let this point simmer in the back of your mind.

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Meanwhile, in the Fragrant Chamber in Ul'dah...

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Teledji tells his unseen contact on the linkpearl to have the Brass Blades keep an eye on the Flames.

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That's not ominous, at all.

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Back near the Ceruleum plant in North Thanalan, Alphinaud and Ilberd are wrapping up the business there, and have some questions for Marshal Roaille. He asks Satznswys to report back to Minfilia in his stead while they're taking care of that.

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Eline Roaille herself was particularly passionate about the primal threat when the Scions of the Seventh Dawn were getting off the ground. When she and Minfilia talked, her eyes were filled with determination.

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But on to more important business.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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The experiment at Snowcloak was a success, in that the white auracite was able to absorb and contain vast amounts of aether, if briefly.

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The Ascians draw on a limitless well of power, and any Ascian they wish to trap in the auracite will not stay there long.

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Urianger and Moenbryda have come to the conclusion that with a sufficient concentration of pure aether, the trapped Ascian can be destroyed. However, since they're in uncharted waters of research, they don't know how much is needed.

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Thinking back to the battle with Lahabrea in Thancred's body, Hydaelyn bid Satznswys to forge a "blade of Light", which took the form of a beam of energy. Minfilia thinks that the blade was one of pure aether.

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So, how does one go about forging this blade of light without the express blessing of the Mothercrystal?

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Not a bad idea, Yda, but unfeasable, yeah.

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Urianger makes excuses to return to the Waking Sands.

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The meeting breaks up as Urianger and Moenbryda continue to argue, and the others depart.

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Not just the whole of the island, but scholars associated with the Students of Baldesion were reported missing at roughly the same time as well.

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Minfilia hopes her friend, Krile, regains consciousness soon, as she might be the only one who saw Val in its final moments.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Meanwhile, back at the Fragrant Chamber...

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Ilberd expounds: Roaille did not just deal exclusively with the XIVth Legion. She answered to a higher authority in Garlemald. But not the Emperor. Solus zos Galvus, in endorsing the Meteor project, saw the primal threat as more important than just bringing Eorzea to heel. He would have rather seen the place reduced to cinders.

So, Meteor failed, and they had no means to deal with the primals, until they discovered the Ultima Weapon.

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Alphinaud believes that Gaius van Baelsar wanted to avoid triggering primal summonings by forcing his way into Eorzea. With the Ultima Weapon, however, Satznswys and Alphinaud saw firsthand how easily the Ultima Weapon was able to nullify that threat.

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Now-Emperor Varis zos Galvus was Roaille's true puppetmaster.

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The camera meaningfully pans along the table in the room, implying the Monetarists.

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Why was the Flame Marshal feeding information to the heretics? How do either the Monetarists or the Empire gain by this information getting to the Dravanians?

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Alphinaud cautions Raubahn, and departs.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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If the Monetarists' spies weren't in the room, they still likely heard you, Raubahn.

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Elsewhere in the palace...

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Nanamo is having a private lunch with Kan-E-Senna and the Admiral. Her concern is Teledji Adeledji.

Yet now is not the time for infighting.

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Merlwyb suggests just dissolving the Syndicate, but it's not so simple for Nanamo. The influential merchant class of Ul'dah would likely balk at that, and cause further unrest.

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Kan-E-Senna says that Eorzea is truthfully on the brink. Garlemald licks its jaws, ready to strike, should she weaken.

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Nanamo, are you proposing what I think you're proposing...?
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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She makes a request of the other two: "Help Raubahn preserve order, and protect the people. Forsake them, and you forsake yourselves. A strong Eorzea will ever have need of a strong Ul'dah."

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So, yeah, Nanamo plans to abdicate the throne, and turn Ul'dah in to a republic! That's cool! I can't wait for the musical of this to be made!

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On the shores of Lake Silvertear, Satznswys can just barely make out the Keeper of the Lake, the great wyrm Midgardsormr, entwined in the wreckage of the imperial battleship Agrius. Lady Iceheart bid Satznswys to hear the words of the Keeper...but he's dead, is he not?

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Next time, however, the research team at NOAH has put together a plan to get through the dimensional rift at the top of the Crystal Tower, and rescue Doga, Unei, and maybe Nero if they have the time or inclination to.
 

Juno

The DRKest Roe
(He, Him)
I always felt like 2.4 was where they began to find their footing with regards to structuring the MSQ. It's still too long, like the rest of the 2.X patches, but the ratio of mindless filler to quality content was much more tolerable. It's not a surprise when they trimmed down the MSQ, 2.4 wasn't cut nearly as much as the previous 3 patches.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
There is quite a bit of prologue to Heavensward in this patch, yeah. They needed to introduce characters like Aymeric, Lucia, and reintroduce Haurchefant and another fellow we'll be meeting the next time I update for the MSQ. It would be difficult to prune much of anything from 2.4. Maybe a bit of running around after Roaille, but even then, she's also there to provide a little more explanation on what's going on inside the Holy See: what is effectively a stratified caste system. But I'm getting ahead of myself.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Welcome back to the LP, everyone! Last time, Satznswys did battle with the primal of Ice, Saint Shiva, and left with more questions than answers! A traitor among the Immortal Flames left everyone else with more questions and answers, but let's leave that aside for the moment. Rammbroes, of the Crystal Tower project, has news!

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Unfortunately, none of it is good, for either us out here, or Doga, Unei, or Nero within the realm of darkness.

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To reiterate, Emperor Xande sealed a covenant with a voidsent entity within the realm of darkness calling itself the Cloud of Darkness. Doga and Unei, cloned descendants of the Allagan royal bloodline, attempted to annul the pact, but they, along with Nero tol Scaeva, Gaius's former engineer-turned-wandering-scientist, were dragged into the realm. NOAH has been working on a plan to rescue them, but they've uncovered a bigger problem:

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During the golden age of Allag, the royalty could bestow the power of their blood on others, otherwise folks like Amon couldn't control the Crystal Tower.

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Yeah, smashing the tower isn't an option, unless we wanted an Eighth Umbral Calamity on our hands.

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Though they can't stop the gate from appearing at the top of the tower, it could be used to their advantage. Let it open enough to allow Satznswys and a team through the rift into the dark realm and rescue Doga and Unei, so they can finish annulling the pact that Xande made all those years ago!

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Hello again, Cid. He's been hard at work, building a device to amplify the Crystal Tower's energy and focusing it to stabilize the rift.

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Off to the Crystal Tower!

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At the summit, the Sons of Saint Coinach are hard at work making preparations.

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Cid wonders if the Allagan civilization had endured with a just emperor, and not one so ambitious or evil as Xande. How different would history be?
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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All of this effort caused Xande to lash out and hasten the opening of the rift.

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As for where G'raha learned all of this, he can't remember.

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Biggs calls to say that all their preparations are ready to open up the voidgate.

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Bingo!

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But this only the first step. Only a few people can go through to grab Doga and Unei.

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Before she goes, however, G'raha has something to say.

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Outside the tower, he reflects on his Royal Eye. Its color has some bearing on his destiny, but what?

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He feels driven to remember something ancient, but very important. "The truth of our eye rests in Allag." his father once told him, as did his father, and so on into antiquity. G'raha wants to know the meaning behind these words, and asks to accompany Satznswys on her journey into the rift. She agrees, and they make ready to depart.

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TyrMcDohl

The Goofiest Hrothgar
(He/him)

The World of Darkness, in continuing this story series' nods to Final Fantasy III, conjures a lot of nostalgic memories of the final areas of that game. From the dragons and ninja as trash enemies to the bosses.

The first of these bosses is Angra Mainyu, standing in for the Ahriman. The name is taken from an optional boss in Final Fantasy X-2, but otherwise shares no other component or mechanics from that fight. In this fight, the tank needs to keep the monster facing away from the rest of the party, and ther rest of the party stay out from in front of him, because his auto-attacks are peppered with beam attacks that will hurt any non-tank. He's got a nasty trick where he'll lock a target in place and center a ring around them, then cast either Level 100 Flare, or Level 150 Death. IF the total character levels within the ring is a multiple of 100 for Flare, then everyone in the ring will take massive damage. If the total character levels within the ring is a multiple of 150, then they'll get hit with Death. Not fun. This was a very complex way of saying "Get out of the bad". He'll also periodically bisect the arena in areas of Red and White. Essentially, what you need to do is alternate which one you're standing in when it goes off. Red, then White, or Vice versa.

The trash pulls for this dungeon are generally pretty unremarkable, just tank and spank. Kill Void Gates to avoid spawning strong and angry monsters. Stand on glowy things to help players get back into the fight easier against the Atomos. Stun and silence chimeras to keep them from using Ram's Voice or Dragon's Voice.

The Second boss is the Five-headed dragon. It has a mean conal White Breath that reduces healing effectiveness. Eventually, his five heads will become targetable and start casting a massive damage attack. Just kill the dragon heads to reduce the damage from its Discordance cast. They'll also cast Heat Wave, which will affect a player with a debuff called Pyretic, which will deal damage if the player moves or takes actions, to include auto-attacking. Sheathe your weapon, or de-target the boss if this happens and just wait it out. Pyretic will be a mechanic that comes back many times in the future, and they're a lot meaner.

The third boss is Cerberus. If you have to be close to this boss, it's better to default to the flank, rather than the rear, because he likes to slap his tail around and inflict damage vulnerability effects. Eventually, Cerberus will break his shackles and start getting meaner and meaner, casting a stacking haste buff on himself periodically. The only way to stop that is to put the shackles back on him. To do this, the Alliance has to work as a team. A tank outside should pick up the adds. Cerberus will vomit out a bubble of gastric juice, where if you're hit by its AOE, you'll be afflicted with Mini. This is actually a good thing, because if you walk into the purple slabber puddle, he will swallow any Mini'd player whole, and they'll go inside his tummy, like several dungeons from Final Fantasy III. From inside, they'll beat up on his stomach lining to give him an ulcer and cause him to collapse, vomiting out the swallowed characters. However, you need to be Mini'd before walking into the purple puddle, or he'll just rip you to shreds and kill you instantly.

The final boss, as you might imagine, is the Cloud of Darkness, Final Fantasy III's final boss. She attacks mainly by flinging various flavors of Particle Beams. The main tank will be hit by a bleeding debuff from her auto-attacks. When she leaves and comes back, find her quickly so you can get out of the way of her arena-spanning beam attack. She'll stop attacking to start inhaling Dark Clouds and Storms. Kill these adds quickly to keep her from swallowing and buffing her Ultimate Particle Beam. If you stand in the Clouds and Storms, they'll move slower.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Nice of you to catch up, G'raha. He calls out for Doga, Unei, and Nero.

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Oh, geez, Nero. You look like hell.

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Doga explains that Nero was severely wounded, and that the darkness entered his body and is devouring the aether that comprises his being. The Cloud of Darkness's pact with Xande is granting Doga and Unei some measure of protection that they cannot extend to Nero. In fact, Nero was wounded by the servant voidsent of the Cloud of Darkness, and he took those wounds defending Doga and Unei.

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Unei begins to come around.

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Oh. Uh oh, that can't be good.

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With the Cloud of Darkness weakened, Doga and Unei think they can dissolve the pact, and seal the rift going back to the Crystal Tower, preventing the Cloud from entering Hydaelyn.

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One of the Cloud's particle beams fires directly at G'raha.
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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...and he is unharmed. What has been foreshadowed through out this whole story is revealed: G'raha Tia is a descendant of Emperor Xande, and a member of the Allagan royal bloodline.

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Or, at the very least, he bears Xande's blood due to some experiment of transfusion, or something like that. Anyway, G'raha wants to know what to do with this power he has.

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By giving him the power of their blood, Doga and Unei hope to give G'raha enough power for the Tower to recognize him as Allagan royalty. They want to fulfil the true Doga and Unei's purpose, finally, so their souls can be at rest.

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Super Catboi Powers Activate!

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Unei gives him back his scanner device.

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And off they go!
 

TyrMcDohl

The Goofiest Hrothgar
(He/him)
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Kingdom Hearts is light, boys, let's book it!

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Uh, Nero, that's not booking it. He yells at them to leave him behind.

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He says "Remember me, son of Allag! I am Nero tol Scaeva, the man who'll yet outdo Allag and Garlond!" He certainly is fixated on Cid, isn't he?

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The passage starts to close.
 
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